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ThePEG  2.2.1
ThePEG::Utilities Struct Reference

Concrete class with UtilityBase as base class. More...

#include <UtilityBase.h>

Inheritance diagram for ThePEG::Utilities:

Additional Inherited Members

- Static Public Member Functions inherited from ThePEG::UtilityBase
template<typename Cont >
static LorentzMomentum sumMomentum (const Cont &c)
 Sums the four-momentum of given container. More...
 
template<typename Iterator >
static LorentzMomentum sumMomentum (Iterator first, Iterator last)
 Sums the four-momentum of the entries between first and last. More...
 
template<typename Iterator >
static void transform (Iterator first, Iterator last, const LorentzRotation &boost)
 Transform the entries between first and last. More...
 
template<typename Cont >
static void transform (Cont &cont, const LorentzRotation &boost)
 Transform the entries in a container cont. More...
 
template<typename PType >
static LorentzRotation boostToCM (const pair< PType, PType > &pp)
 Boost the two objects in the pair to their CM system. More...
 
template<typename PType >
static LorentzRotation boostToCM (const Triplet< PType, PType, PType > &pt)
 Boost the three objects in the Triplet to their CM system. More...
 
template<typename PType >
static LorentzRotation getBoostToCM (const pair< PType, PType > &pp)
 Obtain the LorentzRotation needed to boost the two objects in the pair to their CM system. More...
 
template<typename PType >
static LorentzRotation getBoostToCM (const Triplet< PType, PType, PType > &pt)
 Obtain the LorentzRotation needed to boost the three objects in the Triplet to their CM system. More...
 
template<typename PType >
static LorentzRotation getBoostFromCM (const pair< PType, PType > &pp)
 Get the inverse boost as compared to getBoostToCM.
 
template<typename PType >
static LorentzRotation getBoostFromCM (const Triplet< PType, PType, PType > &pt)
 Get the inverse boost as compared to getBoostToCM.
 
template<typename Iterator >
static LorentzRotation boostToCM (Iterator first, Iterator last)
 Boost the entries between fisrt and last into their CM system. More...
 
template<typename Iterator >
static LorentzRotation boostToCM (Iterator first, Iterator last, Iterator zAxis)
 Boost the entries between fisrt and last into their CM system. More...
 
template<typename Iterator >
static LorentzRotation boostToCM (Iterator first, Iterator last, Iterator zAxis, Iterator xzPlane)
 Boost the entries between fisrt and last into their CM system. More...
 
template<typename PType >
static void setMomentum (PType &p, const Momentum3 &q)
 Rotate p to the z-axis and boost it to its CMS, then boost it along the z-axis and rotate it so that it ends up with momentum q. More...
 
template<typename PType >
static void setMomentumFromCMS (PType &p, const Momentum3 &q)
 Boost p along the z-axis and rotate it so that, if it was previously at rest, it ends up with momentum q. More...
 
template<typename Iter >
static void setMomentum (Iter first, Iter last, const Momentum3 &q)
 Rotate the range of particles so their sum is along z-axis and boost them to their CMS, then boost them along the z-axis and rotate them so that they end up with total momentum q. More...
 
template<typename Iter >
static void setMomentum (Iter first, Iter last, const Momentum3 &q, double eps)
 Rotate the range of particles so their sum is along z-axis then boost them along the z-axis and rotate them so that they end up with total momentum q. More...
 
template<typename Iter >
static void setMomentumFromCMS (Iter first, Iter last, Energy2 m2, const Momentum3 &q)
 Boost the range of particles along the z-axis and rotate them so that, if they were previously in their rest frame, they end up with total momentum q. More...
 
template<typename PType >
static LorentzRotation transformToMomentum (const PType &p, const Momentum3 &q)
 Return the transformation needed to rotate p to the z-axis and boost it to its CMS, then boost it along the z-axis and rotate it so that it ends up with momentum q. More...
 
template<typename PType >
static LorentzRotation transformToMomentum (const PType &p, const LorentzMomentum &q)
 Return the transformation needed to rotate p to the z-axis and boost it to its CMS, then boost it along the z-axis and rotate it so that it ends up with momentum q. More...
 
template<typename PType >
static LorentzRotation getTransformToMomentum (const PType &p, const LorentzMomentum &q, const LorentzMomentum &k)
 Return a transformation appropriate for transforming p to have the momentum q. More...
 
template<typename PType >
static LorentzRotation getTransformToMomentum (const PType &p, const Momentum3 &q, const LorentzMomentum &k)
 Return a transformation appropriate for transforming p to have the momentum q. More...
 
template<typename LV >
static LorentzRotation transformFromCMS (const LV &p)
 Create a rotation corresponding to transforming p to its current value from its CMS by first boosting along the z-axis and then rotating. More...
 
template<typename LV >
static LorentzRotation transformFromCMS (const LV &sum, LV zAxis)
 Create a rotation corresponding to transforming sum to its current value from its CMS, with zAxis along the z-axis in that CMS frame. More...
 
template<typename LV >
static LorentzRotation transformFromCMS (const LV &sum, const LV &zAxis, LV xyPlane)
 Create a rotation corresponding to transforming sum to its current value from its CMS, with zAxis along the z-axis and xyPlane in the x-y plane in that CMS frame. More...
 
template<typename LV >
static LorentzRotation transformToCMS (const LV &sum, LV zAxis)
 Create a rotation which would transform sum to its CMS frame with zAxis along the z-axis in that frame. More...
 
template<typename LV >
static LorentzRotation transformToCMS (const LV &p)
 Create a rotation which would transform sum to its CMS frame first rotating it to the z-axis and then boost it along the z-axis. More...
 
template<typename LV >
static LorentzRotation transformToCMS (const LV &sum, const LV &zAxis, LV xyPlane)
 Create a rotation which would transform sum to its CMS frame with zAxis along the z-axis and xyPlane in the x-y plane in that frame. More...
 
template<typename Cont1 , typename Cont2 >
static void add (Cont1 &c1, const Cont2 &c2)
 Add the elements in Cont2 to Cont1, appending them to the end if possible.
 

Detailed Description

Concrete class with UtilityBase as base class.

Definition at line 374 of file UtilityBase.h.


The documentation for this struct was generated from the following file: